I am an aspiring games designer with over 6 years of experience developing games inside different game engines such as: Unreal Engine, Unity and Godot. I specialise in puzzle design as a main role however I am confident with the generic games design overview.
Through this, I’ve worked with students from various Games Design disciplines and backgrounds, gaining a broad understanding of professional development pipelines and collaborative workflows.
A collaborative, positive creative environment matters to me just as much as the work itself. I’m genuinely passionate about this industry, and I believe that’s reflected in both my design work and the way I work with others.